![]() The game is difficult enough to challenge the casual gamer and keep you entertained for hours without being frustratingly difficult. The Allied units are quicker and cheaper, but lack the firepower of the Soviet units. The Soviet units are generally stronger, but more expensive and slower than the Allied units. The player can choose between the Soviets and Allied campaign, each side have different strengths and weaknesses, requiring the player to adjust his strategy to the suit his side's particular strength and weaknesses. However where Red Alert manages to surpass it's predecessor is with the addition of much more interesting story lines, campaigns with lots of twists and turns, improved cinematic sequences and also a few interesting air and sea units which improves game-play. This shows because the 2 games have similar game-play, graphics and most of the units in Red Alert are exact copies from C&C. Red Alert was released only year after the original C&C, having started out as a expansion pack but somewhere along the line Westwood decided to convert it into a full sequel. ![]() I believe Red Alert is one of the few games of the mid-nineties that stood the test of time and that is still immensely enjoyable so many years after it's release. ![]()
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